research – teaching – development

My name is Jules POMMIER, I was born in Berlin on 16.12.1997 and was brought up bilingually in my mother tongues, German and French. I also speak fluent English for social and professional purposes.
You can find my curriculum vitae below.
Interests
❦ Play
Learn and teach through play, research games and playfulness in all things.
“I have been playing the drums in a duet with a friend for more than 20 years.“
✺ Nature
The physical, the outdoors, humanity, evolution and adaptation.
“I feel very connected to the outdoors, that’s why I spend a lot of active time in nature.“
♐︎ Sports
Health, transportation, coaching, training, gaming and racing.
“I have been on the tennis court since I was three; now I compete in local bike races.“
SKILLS
✍︎ Analog
Analog Photography
Sketching & Journalling
Paper Prototyping
“With digitization at the forefront, I still value the physical a lot and frequently use analog materials for prototyping and testing.“
⎇ Digital
Programming
AI Workflows
3D Pipeline
Graphics & Design
“From gaming to programming, I am a digital native through and through and a lifelong learner, especially when it comes to new technologies.“
⎔ Social
Interpersonal Agility
Diplomatic
Mediator
Motivator
“Feedback from people confirms it: my open-mindedness and mental flexibility make me excel in social interactions, no matter the situation.“
Experience
Scientific Researcher at HTW Berlin, DE:HIVE Institute (Since 2022)
Research and teaching assistant for several design projects and courses, winning tenders for funded research projects and providing assistance to studios and laboratories.
From 2022 to 2024 in the project ‘BM=x3 Berufliche Bildung in Mikro- und Nanotechnologie‘, Game Development between serious and entertainment game under the lead of Prof. Brandhorst & Prof. Bremer. Management of seven different working students over the duration of the project. Cooperation with six other project partners, including physicists, engineers and microtechnologists.
Since 2025 in the BMBF-funded program ‘EnTree‘ on a ‘Gamified interactive family-based transdiagnostic therapy to support emotion regulation skills in children with mental illness‘ and in the EU-funded Erasmus+ Cooperation Partnerships program on ‘European Game Science Laboratory‘, realizing events, courses and summer schools around the co-developed LUNA framework to advance learning and teaching Game Design all around Europe.
Workshop Instructor at HTW Berlin, DE:HIVE Institute (Since 2019)
Game Design B.A., Grundlehre Spiel 1 & 2, Experimental Game Design, developing analog and digital game prototypes with students in workshops and game jams on topics like economy, movement, time, auctions and deduction, as well as coaching them to successfully develop polished vertical slices with Unity in small groups of three to five students.
Licensed Coach for Road Cycling at German Cycling (formerly BDR) (Since 2024)
Holding the DOSB-Coach license ‘C Lizenz Leistungssport Radsport Rennsport’. Volunteering for road, track and gravel bicycle coaching, training and racing with RV Lichterfelde Steglitz e.V.
Game Jam Coach at GamesTalente Akademie with Bildung & Begabung and Stiftung Digitale Spielekultur (2020)
Volunteering to coach high school students for two weeks, enabling them to work on their first Unity game prototype.
Junior Gamification Expert at Pfeffermind Consulting GmbH (2019 – 2021)
Game Design, Consulting and Project Management for Gamification Projects and Serious Games (B2B, B2C, Events & Workshops). Production of custom corporate Escape Games, health & educational Apps, gamified campaigns, Game Books, Serious Games e.g. in recruiting or strategy communication.
Traineeship as Gamification Expert at Pfeffermind Consulting GmbH. Reinartz, P. (2019)
Learning methods and skills for creating games and serious games. Creating basic and detailed concepts, full technical details for apps and user stories. Presenting ideas to clients, such as SAP, Bosch and the German Corporation for International Cooperation. Research and development of Room Escape games with Paperdice Solutions GmbH (parent company), as well as the design of Adventure Game Books. Experience in applying for and winning tenders.
Game Design Internship At Stryking Entertainment GmbH. Weyel, D. (2017/2018)
Six-month internship in design and improvement of new and existing features for the Fantasy Football Platform “Football Stars”. Realisation of planned features through communication and management of external developers. Strong focus on usability and experience design. Creation of Feature Design Documents.
Volunteer Event Runner at Quo Vadis (2016 and 2017)
Runner at game development & business conference in Berlin for two years in a row.
School Internship At Venture Idea GmbH. Schwarzbach, J. (2012)
Two-week school internship in a creative agency, a start-up that grew into a larger consulting agency that exists to date. ‘Outsourcing Partner for Ideas & Innovations’ was their slogan at the time.
Education
Master of system design ‘play’ (2020 – 2022)
HTW Berlin. Prof. Brandhorst, S., Prof. Bremer, T., Prof. Dr. Simone Kühn, Prof. Dr. Florian Schmiedek
Research, prototyping and polishing of a playful Cognition Game with Max Planck Institute for Human Development and Leibniz Institute for Research and Information in Education.
“Development of a ‘smart:games’ concept for the implementation of a cognitive game system with a focus on game feel to train working memory updating.“
Bachelor of Game Design (2015 – 2019)
HTW Berlin. Prof. Brandhorst, S., Prof. Bremer, T., Prof. Berger, J.
Education in game system design, conceptualising, prototyping and aesthetics. Development of five major game projects. Strongly teamwork, project and communication oriented, with a feedback culture. Reflective methodology and workflow documentation. Development of “graph”, an abstract two-player tabletop strategy game, which involved the conceptualisation of the game system, a ruleset and the production of the game components.
“Development of an overall concept for creating a game system based on elements of graph theory to design and implement an analog multiplayer game.“
German and French A-levels, Abitur-Baccalauréat (2010 – 2015)
Romain-Rolland Gymnasium Berlin
Main subjects were art, French and computer science. Member of the ‘Junior Ingenieur Akademie’, a pilot for an educational project sponsored by the Fraunhofer Institut & Deutsche Telekom Stiftung.
Pre- and Elementary School (2003 – 2009)
Ecole et Collège Voltaire Berlin
French private school in Berlin-Reinickendorf.
